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Old Apr 04, 2007, 03:51 PM // 15:51   #1
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Join Date: Dec 2006
Location: United Kingdom
Guild: Guild Wars Eye Of The North [GWEN]
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Default Offensive Ritualist Help

Hey everyone and thank you for taking your time to read this.

I'm finding it quite difficult to make an effective channeling build that uses no spirits. I have access to all elites so that doesn't matter.
Recently I've been trying a Caretaker's Charge build but it's not too good really. I just grab a few skills and plonk them on my bar.

So any advice or help would be greatly appreciated.

Thank you! =}

Last edited by Katrina Sandstorm; Apr 04, 2007 at 04:16 PM // 16:16..
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Old Apr 04, 2007, 05:26 PM // 17:26   #2
Furnace Stoker
 
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Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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What is your secondary? You kind of limit the skills you can use by not using spirits. At least offensively

One thought would be to base a build on Wielders Strike with the Mesmer skill Echo
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Old Apr 04, 2007, 05:44 PM // 17:44   #3
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I used a channeler in RA to great effect, and even got some glad points off of it.

16 channeling
15 restoration
3 spawning

caretaker's {E}
channeled strike
essence strike
spirit burn

bloodsong
generous was tsungrai
weapon of warding
flesh of my flesh

Those four spells allow you channel spam continuously, while caretaker's and essence gives you more than enough energy management. Bloodsong is your spirit, generous and weapon of warding is your defense/self heal.

How to play:
generous -> bloodsong -> spam. Heal and kite as necessary.

With 15 restoration, you may be tempted to take spammable heals with this build, especially given the amount of energy you'll usually have; don't. Focusing on healing yourself and your party members will make just a second rate healer, and you will be mitigating entirely the point of taking four spammable channeling spells.

Also, I chose double superiors because you generally have more health than most other characters anyway, and it makes your self-heal a bit more effective. But it's probably better to take a minor or a major.
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Old Apr 04, 2007, 05:55 PM // 17:55   #4
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Thank you very much for your help
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Old Apr 04, 2007, 09:20 PM // 21:20   #5
Forge Runner
 
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Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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another option if you can count on monks is
[skill]Cruel Was Daoshen[/skill][skill]Ancestors' Rage[/skill][skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Spirit Channeling[/skill][skill]Nightmare Weapon[/skill][skill]Warmonger's Weapon[/skill](great on your tank) and a res of choice.
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Old Apr 04, 2007, 11:11 PM // 23:11   #6
Lion's Arch Merchant
 
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^ I like Offering of Spirit a lot more than Spirit Channeling, mainly because it falls under the channeling line. Just a suggestion.
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Old Apr 05, 2007, 02:29 PM // 14:29   #7
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Guild: iBench
Profession: P/W
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http://gw.gamewikis.org/wiki/Build:R...osive_Creation
I have been playing around with this build since yesterday and like it however the non heal part of it basically means you cannot solo you must have a decent healer. I am just playing with it now so I have not figured it all out as I have never been a necro but capped its elite last night for fun.

http://gw.gamewikis.org/wiki/Build:R...nual_Channeler
I love this build. I took the base of it and kinda added a few of my own skills vs theres. Instead of Renewing Surge I bring Warding Weapon for the healing (can use on teammates), instead of Generous was Tsungrai I bring Ancestors Rage which works exceptionally well when you have a tank in arggo. The build has no elite but I do not have an elite in Rt yet but it does have options to add elites like Spirit Channeling. This build can do some major spike damage and does not seem to ever run out of energy.

pink
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Old Apr 05, 2007, 04:23 PM // 16:23   #8
Lion's Arch Merchant
 
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Guild: Zealots of Shiverpeak [ZoS]
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Well, you do limit yourself without spirits, but there are a few options. The first would be to load a secondary attribute in Communing, slap Vital Weapon on yourself, and trip the bonus for Wielder's Strike. On top of that, you could run a Destructive was Glaive/Spirit Rift/Channeled Strike spike on characters who aren't moving (they get hit HARD). With any of these you could bring along a /Me secondary for Arcane Echo or Echo for added damage.

Another option would be to go the weapon spell route, using the melee weapons of your secondary with multi-hit skills like Cyclone Axe or Barrage to put more pressure on enemies.

Out of curiosity though, why don't ya like spirits? You're kinda limiting yourself as a Ritualist if you don't like using spirits
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